Scouts-L Mail Archive for December of 1999: Re: Pinewood Derby Advice
Re: Pinewood Derby Advice
Wed, 1 Dec 1999 16:59:53 -0500
On Sat, 27 Nov 1999 12:13:48 EST, you wrote:
>My Pack has 65 (minimum) scouts racing the Pinewood Derby. Our track =
>four (4) lanes. Racing four (4) cars at a time is considered one "Run."
>Each Cub gets to race his car on each lane so the whole group will get =
>(4) Runs. Having four (4) Runs stops anyone from being able to say one =
>is slower or faster than another. It also means that the Pinewood Derby=
>have a minimum of 260 Runs.
No, You will have 65 runs. You will have 4 cars running in each race =
brings down the number back to 65. Think of each race being identified by=
car in lane 1.
>The trouble... this switch combination (which btw is one of the =
>available Pinewood Derby track sets) is not consistent from run to run. =
>other words... the four (4) cars that are racing will each record a time
>which is accurate relative to the four cars. But it makes it impossible=
>compare Run to Run. Some Runs are slower and some faster due to this
>starting inconsistency. Does anyone have a really good way to initiate =
>actual start of a race consistently from Run to Run, so that no one Run =
>be faster or slower than the other one?
>I appreciate any help out there.... or any advice on how to conduct the =
> For instance, we are considering drawing for lane position instead of =
>four Runs for each car.
If the run times are not consistant from run to run do not base ranking =
of time but on sum of position. You want to divide your group down into =
sub-groups so every car runs against all to other cars in his group. =
divide into dens or rank levels. This way you can also give out more =
fast cars. If you really want to find the fastest in the pack run a =
among the top 2 or 3 finishers in each group.
We have run a derby of around 100 cars this way the past couple of years.