Scouts-L Mail Archive for September of 1998: Re: October Pack Nite
Re: October Pack Nite
Wed, 30 Sep 1998 08:10:02 -0500
On Tue, 29 Sep 1998, Roger Edington wrote:
> I'm looking for ideas for Oct. pack nite that won't have everyone in there
> seats all nite. The leaders got tired of the pumpkin decorating contest. All
Our pack traditionally goes to a local "pumpkin patch" that provides a
bonfire and hayrack rides. Whole families attend and adults are all
responsible for their own kids. The pack purchases hotdogs, buns, chips,
and makes hot cocoa, etc. We start with the hotdog roast, then do a short
meeting with an audience participation type skit, then load up on the
hayracks for about a 30 min ride through a nearby woods, where "monsters"
are hidden. Then there's the marshmallow roast and clean up. It's always
a big hit! The pack pays $1 per person for the event (usually $150 or
If the event is rained out, we still have our pack meeting indoors. Here
are some simple game ideas for the group (I think most of this came
from someone on Scouts-L). Many of these can be modified as needed to fit
the space and/or capabilities of those attending.
All groups of kids go around these twelve different events together.
This works best when there are no more than six kids in each group.
All kids in the group cooperate to carve their one pumpkin. They carry
their "Pumpkin Princess" with them throughout the events.
SLIME THE DUCK
Place rain gutters on top of tables (one rain gutter/group). Fill each
about 1/2 or a little more with water. Using a large spray bottle, each
kid moves his group's duck to the other end and back, by spraying it.
Continue in relay fashion.
WITCHES BROOM DERBY
One kid from each group dons a witches hat and gets on a broom. One by
one they must transport one other teammate from the starting point to the
ending point. Make it more challenging by requiring the extra rider to
wear a hat that the main witch has to transport back and forth. Continue
in relay fashion.
Each member of the group must carry a small pumpkin on a spoon, through a
maze of orange pylon cones, and back to the starting line where the spoon
and pumpkin is passed off to the next player. Continue in relay fashion.
WALK THE PLANK
Have all the kids in each group stand on a pair of skis (have secured rope
loops for each to put their feet into). Together they need to walk down,
turn around and return to the starting line. Depending on available
materials and space, you may want to have them perform this feat two at a
time instead of the whole group.
One kid dons a large shirt, buttoning it over his head so he looks
headless. The other kid (directors) go to positions along a marked off,
crooked road. Each director must call out directions to the headless
horseman to direct him down the road safely. Once the horseman reaches
one director, the next boy down the road becomes director to the horseman.
This timed event involves each team racing to the mummy (one selected
player), running toilet paper (wrap) around the mummy a specified number
of times, before returning to the line and sending the next teammate off.
RING THE SKELETON
Fashion a skeleton head on a stick. Each kid gets to throw three rings,
trying to "ring" the skeleton head - similar to horse shoes.
This is another timed event. One kid sits in the wooden coffin and the
other boys carry him down to the line and back.
The kids use old (adult) clothes, gunny sacks, rope, and stuffing to make
a deadman, then hang it in a noose. This can be timed too.
Only one person from each group will be selected to throw the group's
Pumpkin Princess. Make sure the area is roped off, so their throw is
"directed." It also makes clean-up easier.
Set up an area as a haunted house, complete with (adult) monsters.
Barb Stephens Academic Computing
firstname.lastname@example.org Omaha, NE 68178