Re: Magic and involved games (was Chess Merit Badge)
Clayton J Hanson (wodencjh@JUNO.COM)
Fri, 22 Aug 1997 12:48:29 EDT
On Fri, 22 Aug 1997 10:43:47 -0400 Mark Wright
>Jeff Claggett wrote:
>> I suppose on one note people will say that it is better than Magic
>> (Remember when we just had to deal with AD&D :), but then again I've
>> had a problem with Scouts playing Magic in the evening after any
>> the day are done. (Thats just me :)
>Magic has gotten very popular out here, too. Our kids bring their
>decks on the bus and play while traveling,
>and in the evenings after campfire. I had two boys use their Magic
>Cards to complete 'Collections' MB a couple
>of weeks ago.
>I have no problem with the game, either.
>ASM Troop 136
>CC Pack 584
Someone's going to take this the wrong way but...
My troop had a problem with Magic (and at the same time Star Wars:RPG and
before that AD&D), the Scouts would, simply, sit down, after setting up
their tents and possibly after fixing a meal, and play Magic, and play
and play and play. To be blunt, campouts were a time to play Magic and
do very little else (save play Star Wars). No don't get me wrong, I
think Star Wars:RPG (and the CCG) is fun (yes, I did play both in my
"youth") and I don't think the Scouts would begin to confuse their
characters with their real selves or that RPGs are a part of devil
worship or any other such nonsense. But Magic, AD&D and SW do distract,
and distract incredibly because they are so engaging. Frankly, the
Scouts thought Magic was so fun they didn't know what they were missing
outside of their tents or tables.
Finally, the old SM got so fed up with this he banned all RPGs and CCGs
from campouts, a move supported by most of the adults and by few Scouts
(me, my good friend (and ex-SPL), and a few younger Scouts).
Interestingly, Magic during campouts was so important to some Scouts that
they quit because of the ban (that surprised the heck out of me (it's
just a game!)) and no other real reason. Anyway, the troop soon found a
new diversion, Axis & Allies...
To make a long story short, the troop has totally banned RPGs, CCGs, and
all but the simple board games. In addition, play of card games and
chess/checkers is not a reason to refuse to go on a day-hike and if you
are playing during a time when you should be working, the cards/board can
be confiscated by an adult or by a member of the Leadership.
Now you next question may be, have such draconian measures worked? And I
would say, yes. The troop now does more day-hiking and more night games
(and people now ask me at every campout whether or not we'll have a night
game; even after six hours of grueling work (*everyone* was dead tired)
during my Eagle Project one Scout still asked if we could have a night
game :)!), no one in the troop stays in during game time at troop
meetings playing any of those things, and meals are cooked better and
cleaned up better. And the Scouts still have fun! Sometimes, apparently
draconian measures do work out so that events are more fun.
Clayton Hanson, SPL Troop 343
Fort Vancouver District, Cascade Pacific Council
Terry Howerton Sakima Group, Inc. SCOUTER Magazine Kansas City