Michael F. Bowman (mfbowman@CAPACCESS.ORG)
Tue, 24 Jun 1997 00:31:58 -0400
Your question shows that you have learned well that being an Eagle is
more than just wearing the patch. Now that you've all reached a very
high plateau in your Scouting careers where do you go from there?
Where would you like to go?
Would you like to do some really exciting stuff tailored to just guys
your own age? Perhaps a venture crew with a challenging or exciting
activity would be a good start and if that works you may want to start
your own Explorer post as a follow-on.
Sure you can also contribute to the leadership of the Troop, but the boys
coming up the line need to have the chance to learn how to lead and to
do what you've already accomplished. While I wouldn't discourage your
group from helping to give service to the Troop through teaching skills
including leadership, there is another way to promote leadership and
achievement that sometimes is overlooked. Take the lead in doing some
really exciting fun stuff that all the guys in your group would enjoy.
When the younger fellows see what you can do as you get older and
advance, it will help to entice them to want to get where you already
are. Show them that the trail is not a dead-end and that it instead leads
to even more adventure by what you decide to do. If its fun, they'll
want to follow in your tracks.
How about an older guys "Eagle Knowledge Challenge Quest" covering
several days? What is that? Divide into two teams. Each day starting
on an evening each team searches the web, libraries or other available
resources for some obscure local bit of information, history, sports,
etc. related to the place and gives the other team clues about it. The
next day each team has to find the place and take a picture of the group
at the right place. If you have a little creativity you can make it so
that getting there requires bicycling, swimming, boating, climbing, etc.
(with appropriate safety considerations) and so that everyone learns a
little something. The two groups are not allowed to meet and have to
conduct business by phone or e-mail until the last night, which is a fun
night at an amusement park, camping spot or whatever followed with a
debriefing and awards session at a pizza place or the like. Each
team will have some interesting stories and a few photos to share by then
and you may be surprised at which places get visited, many times not the
one intended. Points are awarded to the teams by an umpire (venture
The killer is that points are awarded not on your team's success in
getting to an objective, but on how you get the other team to its objective.
If the other team gets where it is supposed to go you get a set amount,
say 20 points. If the clues are difficult you get five points. If you
require the use of up to three Scout skills in the process you get 3pts each.
If they don't get to the objective you lose 5 pts and no points for clues
(still 3pts for skills for each of three). Scores are not
disclosed until the end of the event. Oh, and one other thing the umpire
ahead of time picks one day for each team to be its daily double - twice
the score, but can't tell which day until the whacky awards night.
To win you'll have to figure out just how hard you can make it and still
have the other guys succeed, but not so easy that you won't get as many
points as they will. Of course if you make it too hard you lose ground
and that might be bad on a daily double day.
Of course you'll have to recruit some adults to watch the fun and help
you make sure that you keep things within reasonable bounds. And they
might have to drive you a few places, etc.
Part of the fun may be that you won't know what to expect from one day to
Speaking only for myself in the Scouting Spirit, Michael F. Bowman
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