Hajk (very long)
Per Pettersson (per.pettersson@GYMNASIET.MONSTERAS.SE)
Sun, 11 Aug 1996 08:16:19 +0000
I recieved a letter that asked me to send in the hajk to the scoutlist,
so here it is. It4s a long story but I hope that it4s good reading and
will give you some new ideas.
I4ll try to give you correct information about our hajk. This was a hajk
that was organiced like a star. We had control 14 in the middle and the
other 13 in a circel with about 10 minutes way to go from one control to
the next. We could start 13 patrols at the same time. They all started
in the middle and had the controlmanager of each control to guide them
out to the controls. When they arrived to the first control (one patrol
one each of the controls 1-13) there was a briefing about the control
and so it started. All patrols started at the same time and had about
15 minutes before they had to go to the next control. As we had 14
controls and dinnerbreak (30 minutes) the whole hajk took about 4 hours.
For the patrols that not started on control 1 there was a jump from 13
to 1 as they went along in the dark. Now over to the controls.
Control 1: Slalom with a canoe. We had 7 gates on a sea and they should
paddle through the gates in a specified order. The time for full (10)
points was 2.30 min. then they lost 1 point/minut.
Control 2. Another canoe-challenge. This time it was the strength that
was the main thing. We had five cans with 3 litres of water in each of
them. The cans where attached to a rope with about 1/2 meter between
them. The other end was attached to the canoe so when the scouts
paddled out in the lake the rope went through a block up in a tree and
down to the cans. For each of the cans that where lifted from the ground
the patrol gained 2 points, max 10.
Control 3. Fire. Light a fire in a specified spot and then make it move
to another spot and burn of a rope thats about 30 centimeters over
Control 4. Judgement of a distanse. There where 5 different lights
that the scouts should tell how far away they are.
Control 5. Course with obstacle. They had a rope that was streched round
trees, over rocks and so on. The rope was about 25 meters long. On one
end of the rope there was a bucket with water. The control was to move
the bucket to the other end of the rope without spilling any water. The
rope went through the handle of the bucket and it was not allowed to
untie the rope. Points after how much water there is left in the bucket.
Control 6. Lifeline. Throuws on different targets on the groud or up
in a tree.
Control 7. The bunker. In the bunker there is about 20-25 things that
have something to do with scouting. Its not dark, its black. And no
light. Find and identify so many objects as possible in 3 minutes.
Control 8. Treatment of an injury. In our case it was a broken leg.
How to do it, and how to call for help.
Control 9. The fire is loose. There was a fire, a firepump and a lake.
It was not allowed to move the firepump. There was also a bucket and
three tins. One tin had a hole in the bottom, the next tin had three
and the last tin had eight holes. The bucket was full of holes in the
bottom and about 10 cm. up on the edges. The bucket should be white so
it can be seen in the dark. If they havent put out the fire in 1 minute
it will explode (a firework).
Control 10. The knot. 10 different knots in bags. One in each bag. The
scouts shall tell the name of each knot by feeling on the outside of
Control 11. Slime. 10 different buckets with slimy things in. It can
be cold porridge, cold spagetti and so on. In five of them there is
a small piece of wood (like a dice) with a letter on it. Make a word
with the five letters.
Control 12. Lashing. The patrol shall lash a threefoot? with two
crossbars. All of the patrol shall stand on the crossbars while the
patrol-leader runs three times round it. Make sure that the sticks
is in different lengths. This will make it more difficulty.
Control 13. Orientation. The patrol will be given a startingspot.
From that spot they shall go x meters in a specific direction, now
they will get a new direction and go x meters. This will be repeated
5-7 times and when they are finished they should mark the place.
Measure the distance from the patrols spot to the right one.
Control 14. Burner. In Sweden all of the patrols have their own
"kitchen" with a paraffinoil-burner. Tell the patrol to pour in oil
and to light it. Now shall the patrol tell you when there is enough
oil left to burn for three minutes. When they tell you, you4ll start
a watch to take the time until the oil is finished and the fire is out.
Each of the controls had a possible point of 10. But the patrols could
gain up to 5 extra points in behaving, both in the control and when
they arrived to it.
I think that this is about everything that we did that night. It was
not so difficulty but it was dark. We called the hajk The Lantern.
The patrols had only two oillamps. By the way, the patrols made their
own dinner (as usual) in the middle of the night.
If there is something thats not clear, please mail me.
Per Pettersson ;-)
Tel. +46 (0)499 17500
Fax. +46 (0)499 17338
383 31 MVNSTERES
KISS - Keep It Simple, Stupid!
Terry Howerton Sakima Group, Inc. SCOUTER Magazine Kansas City