Camporee & Webelos Day Part 1
Michael F. Bowman (mfbowman@CAPACCESS.ORG)
Sun, 8 Oct 1995 13:11:10 -0400
Frank Bartel asked for information on how other Scouters have conducted
Camporees. I thought it might be useful to share how our District
handled the Webelos portion of a previous camporee. The following is
extracted from the Webelos Day staff planning guide for the camporee.
BOY SCOUTS OF AMERICA
NATIONAL CAPITAL AREA COUNCIL
GEORGE WASHINGTON DISTRICT
1993 FALL CAMPOREE
WEBELOS ADVENTURE TRAIL
The Webelos Adventure Trail is designed to provide Webelos Scouts with
the opportunity to sharpen skills needed for activity badges, increase
their knowledge of Scouting, test their physical fitness, and simply have
fun. The Webelos Adventure Trail consists of twenty program activity
events following the frontier theme of the Camporee. The Webelos
Adventure Trail will be held all day Saturday, October 16, 1993 as part
of the George Washington District Fall Camporee and will begin on
Saturday morning with 12 event periods before lunch and 12 in the
TABLE OF CONTENTS
GENERAL EVENT INSTRUCTIONS 3
TIME SCHEDULE 3
ROTATION INSTRUCTIONS 4
PROGRAM ACTIVITY EVENT INSTRUCTIONS 5
PROGRAM ACTIVITY EVENTS - SHORT DESCRIPTIONS 6
ROTATION SCHEDULES 9
COORDINATOR SCHEDULES 9
MASTER SCHEDULE 10
UNIT/GROUP SCHEDULES 11
FRONTIER SCOUT'S KNOWLEDGE RACE QUESTIONS & ANSWERS 35
PROGRAM ACTIVITY EVENT GUIDE SHEETS FOR COORDINATORS 38
ODDS & ENDS 58
GENERAL EVENT INSTRUCTIONS
PARTICIPANTS: Second year Webelos dens attending the Camporee and first
and second year Webelos dens attending as a day activity will be allowed
REGISTRATION: Final registration of all units (Packs and Webelos Dens)
at the Camporee is required for Webelos Scouts to participate. When
second year Webelos units present their final registration on Friday
night and first year Webelos units present their final registration upon
arrival on Saturday morning, each den will be provided a rotation
schedule for the Webelos Adventure Trail. Webelos Dens will not be
allowed into the program activity event areas without their rotation
schedule. Units arriving on Saturday should allow enough time to park,
walk to the administration area and register prior to the opening
ceremony at 8:30 AM. The registration area will be manned starting at
SUPERVISION: No Webelos Den (or unit) will be allowed to participate
without proper adult supervision. Dens must be accompanied by adult leaders.
PARTICIPATION: Second year Webelos units participating in the Camporee
are expected to provide two adults to run one of the program activity
2100 Organizational Meeting for Event coordinators
0730 Registration Area Manned and Open
0730 - 0830 Program Activity Event setup
0830 - 0900 Opening ceremony
0900 - 1200 Program Activity Event periods
(12 periods of 15 minutes each)
1200 - 1330 Lunch
1330 - 1630 Event periods
(12 periods of 15 minutes each)
1630 Dismantle Program Activity Event Areas, Remove Signs
and return material to the Webelos Adventure Trail
SIGNALS: An air horn will be used to signal the start and end of
each program activity event period - one long blast at the beginning of
the period and three short blasts at the end of the period. Each program
activity event will be 13 minutes in length with a two minute break
between program activity events for the Webelos to move to their next event.
ROTATION: Between 500 and 700 Webelos Scouts are expected to
participate in the Webelos Adventure Trail. To equalize the number of
cubs as each station throughout the day, dens will be organized into
groups of about 25 Scouts. Each group will be given a rotation
schedule. There may be several small dens making up a group of 20 - 25
Webelos Scouts that will stay together throughout the day. All dens in a
single group will have the same code letter (a, b, c....v, w, x) printed
on the top left corner of their schedule. All 20 program activity events
will be listed along with the times for that group to participate in each
Event rotation: There will be 20 program activity events and 24
periods on your schedule. Every sixth period is a free period. There
will be static displays set up for dens to look at during the free
period. The program activity events run from 9:00 A.M. until Noon and
from 1:30 P.M. until 4:30 P.M. with 12 periods (10 program activity
events) in the morning and 12 periods (10 program activity events) in the
afternoon. Each period will be 13 minutes in length with a two minute
break between program activity events for the dens to move to the next
program activity event. Dens must go to the program activity events at
the period indicated on the rotation schedule. Dens will not be
permitted to enter an event other than the they are scheduled to attend.
If a den misses an event, or arrives late Saturday morning, it will not
have an opportunity to make up the program activity events missed.
We will attempt to put all Webelos (second and first year) from a
pack in one group. However, this may not be possible due to the number
of Webelos in a pack that are participating. Additionally, if your
preliminary registration was extremely late, nothing is guaranteed. Due
to the large number of Webelos expected, changes to the assignments will
not be possible after the master schedule is made out.
SCHEDULES: Each program activity event coordinator will be provided
a rotation schedule for that event and a stamp to mark the rotation
schedule of each group as they enter that event. When the group arrives
the coordinator will stamp each den's rotation schedule, give the den a
bead for their totem and then let group in. If the den or group is not
scheduled for that program activity event, the coordinator will send them
to the correct event.
COORDINATORS: Each event can be run by one person. However, we will be
using two deep leadership. Two adults will be at each program activity
event area. Each group will go for three hours without a break. This
means that that the people staffing the area will not have a break.
Using two people gives both a chance to trade off duites and to rest. A
few events such as the Arcade may require extra people to run the
activity. Unit leaders with the group will be asked to assist.
EVENT SETUP: There will be an organizational meeting for adults that
are running the Webelos Adventure Trail program activity events at 9:00
P.M. on Friday at the administration area. Program activity event
coordinators are expected to pick up material required for their program
activity events from the Webelos Adventure Trail staging area between
7:30 and 8:15 A.M. on Saturday morning and to set up their program
activity event areas by 8:30 A.M.
INSTRUCTIONS: Each program activity event coordinator will receive a
detailed instruction sheet which provides the following information:
1. Description of the event,
2. List of material provided by Camporee support staff,
3. List of material provided by the unit,
4. Instructions for setting up the event, and
5. Instructions for running the event
EQUIPMENT: Webelos dens will not need any equipment to participate
in the Webelos Midway. However, each dens is expected to have a den flag
on a pole and to carry its flag at all times.
RECOGNITION: When registering, dens will be provided a camporee totem
to hang on their flag. Dens will earn a bead at each program activity
event to hang on their totem. Dens will also be awarded a den ribbon at
checkout when the stamped rotation schedule is returned after they have
completed the Webelos Adventure Trail. First year Webelos units will
also receive their Camporee Adventure Trail patches at that time. Second
year Webelos units will receive their Camporee Rendezvous and Adventure
Trail patches after final checkout and campsite inspection on Sunday
morning. Additionally. a camporee streamer for pack flags will be given
to each pack that had a Webelos Den participate in both the overnight and
Adventure Trail at final checkout.
LATE ARRIVALS &
LOST ADULTS: Camporee administration personnel will have a master
schedule showing where each Webelos unit is during each program avtivity
event period. If a unit has some Webelos Scouts arriving late or one of
the adults gets lost and can't find his/her unit, the late arrivals or
lost leader should go to administration area for assistance.
EVENTS ACTIVITY BADGE & SKILL EVENTS
1. AQUANAUT - SAVE A DROWNING PIONEER
Learn how to do water rescues - Webelos Scouts learn to
throw lifelines for accuracy (six life-line stations needed).
2. FRONTIER SCOUT'S KNOWLEDGE RACE
Race with movement on track based on correct answers to
questions about Scouting and Frontier Legends.
3. CITIZEN - BETSY ROSS TELLS HER STORY
Learn why our flag is important, how to respect the flag,
fold the flag and have a flag ceremony.
4. COMMUNICATOR - LEARN THE LOST INDIAN'S SECRET
Indian sign language leads to a discovery.
5. NAVIGATING THE WILDERNESS COMPASS COURSE
Simple compass course for Webelos Scouts.
6. CRAFTSMAN - FRONTIER FORT BUILDERS
Hammer and nnail driving race to build the stockade - better
hurry it could be too late, if you're counting on the Calvary.
7. ATHLETE - LOG WALKING & LONG-JUMPING
Cross a stream on a log, then jump over quick sand.
8. MEET THE MOUNTAIN MAN & LEARN THE OUTDOOR CODE
Discussion of living with nature, the Outdoor Code and
9. OUTDOORSMAN - LEARN THE ROPES FROM THE OLD TRAPPER
Enter the rope yard to learn 5 basic knots no pioneer can
10. READYMAN - I'VE BEEN SNAKE BIT', FELL ON MY AX AND
ROLLED INTO MY FIRE - HELP!!
The perils of pioneering can get nasty. Our unlucky
adventurer is in trouble - can you save him?
GAMES AND FUN ACTIVITIES
11. BEHIND THE SCHOOL HOUSE - ARCADE
A bunch of small games from frontier times and the present.
12. INDIAN BEETLE RACES
Large size version of the famous "turtle" race.
13. CATAPULTS - TARGET PRACTICE.
Shoot tennis balls at ice cream bucket walls.
14. LAND SKI RACES.
Escape from the Sasquatch using three man land skis
15. LOG HOIST.
Log hoist contest using timber hitch
16. PUDDLE JUMPER.
Webelos Scouts race using wood puddle jumpers
17. INDIAN HOOP & SPEAR GAME
One scout rolls the hoop while two others try to stop it
by spearing it. Points increase the shorter the distance.
18. SHOOTING GALLERY
Try your aim with rubber band guns
19. SLING SHOTS
Use rubber band sling shots shooting plastic flies at large-
mouthed frog targets
20. INDIAN FOOTBALL
Teams of six - ball is kicked in relays to a goal, first
ball in goal wins.
Speaking only for myself in the Scouting Spirit, Michael F. Bowman
DDC-Training, GW Dist. Nat Capital Area Council mfbowman@CAPACCESS.ORG
Terry Howerton Sakima Group, Inc. SCOUTER Magazine Kansas City