Jim Butler (ajb@ZEPPO.GEOSURV.GOV.NF.CA)
Wed, 24 Mar 1993 16:10:34 NST
SHERIFFS AND OUTLAWS
(The Robin Hood Game)
developed by Don Smith and the 1st Topsail Venturer Company
5th St. John's Region Cuboree
June 19 - 22, 1993
one third of the group - Peasants
one third of the group - Sheriff's Men
one third of the group - Robin Hood's Merry Men
four different types of treasure (coloured cardboard squares)
coloured armbands (flagging tape) to identify three groups (optional)
To collect 1 each of four pieces of treasure, which is represented
by cardboard squares of four different colours. This treasure is
placed in 8 small containers and scattered throughout the forest.
The player must return to their castle (hideout or home) with their
four pieces of treasure.
The peasants must go out and work to find treasure to buy the
things they need to live. They enter the forest and start
looking for the containers of treasure first. They are the only
players allowed to go to the treasure containers to collect the
treasure. When they have their treasure, they try to get home.
They may return to the forest as many times as they wish to
collect more treasure.
After the peasants have been out for three minutes the sheriff's
men must go out and collect taxes from the peasants before they
can reach home and hide it. They do this by tagging a peasant and
asking for their money. If the peasant has treasure, the pieces
that the sheriff's men need have to be turned over to them. After
counting to 60, the peasant may return to the treasure containers
to take more treasure, and try again to reach home. The sheriff's
men are only allowed to collect one piece of each kind of treasure
before they return to the castle. They may return to the forest as
many times as they wish to tax the peasants.
Robin Hood's merry men go out into the forest about 3 minutes after
the sheriff's men. Their objective is to rob the sheriff's men of
their tax treasure before they reach their castle. The merry men do
this by tagging the sheriff's men, who have to turn over any taxes
they have collected. The merry men are only allowed to have one
piece of each type of treasure at any one time. They have to return
to their hideout with this treasure before they can collect more.
A tagged sheriff's man, after counting to 60, may continue to
collect taxes from the peasants or the merry men.
The Friar and the Nobleman are walking through the forest. The
Nobleman carries 10 of each piece of treasure. He may only be
robbed by the merry men. The friar is collecting for the church.
He may tag any of the players and collect only one piece of
treasure from each player he tags. It does not matter how many
pieces of treasure he collects or the type.
The game runs for about 30-35 minutes and at the end of that time
the team that has the most treasure accumulated in their home base
Terry Howerton Sakima Group, Inc. SCOUTER Magazine Kansas City